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Sprite Assets created in older versions of Unity do not work with UITool...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Select the “/Assets/UITK Text Settin... Read more
AssetDatabase.SaveAssetIfDirty does not automatically check out assets
Steps to reproduce: 1. Set up a project under VCS (e.g. P4) with at least one asset in it. 2. Make a script that calls EditorUtility... Read more
Texture contents are not copied correctly when using CopyTexture method ...
How to reproduce:1. Open the user's attached "crest" project2. Open the "main" Scene3. Enter Play Mode4. Press "E" on the keyboard t... Read more
[Oculus] Dark on Light splash screen does not display correctly on Oculu...
The default splash screen for Android/Quest is Light on Dark, which works as expected. If user goes into the Player settings and swi... Read more
Prefab Variant in Project view still shows changes made and applied in t...
To reproduce: Open Unity Hub and create the New Project; Create Prefab in the Hierarchy window; From Prefab in the Hierarchy window ... Read more
Enabling Deep Profile on Standalone Profiler crashes the Standalone Prof...
Steps to reproduce:1. Create a new project or open an existing one2. Open Standalone Profiler3. Enable Deep Profile4. Switch to Edit... Read more
Screen.resolutions returns resolutions that include the notch area when ...
Reproduction steps:1. Open the attached “ResolutionRepro” project2. Go to File > Build Settings3. Make sure that "Development Bui... Read more
Coverage API returns wrong file path for fields in partial class that ar...
Steps to reproduce: 1. Open attached project partial-class-cov-issue.zip2. Open Test Runner3. Run the only test in the project4. Ope... Read more
Colors majorly change when the Volume Component's "Weight" property valu...
Reproduction steps: Open the attached project Select the “Volume” GameObject in the Hierarchy window Play around with the Volume Com... Read more
Possible Regression: EditorApplication.ExecuteMenuItem won't execute a m...
Load the attached project.Under the Metacast menu there are two items of note. Toggle will toggle in and out of Metacast mode, and E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask