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[Android] Touch input is ignored on UI when a Pen is present with a forc...
How to reproduce:1. Open the "ReproPenInput.zip" project2. Open the "SampleScene"3. Build and Run for Android4. Using a pen, interac... Read more
Report Progress Bar is not nullified visually when using blacklisted wor...
Steps to reproduce: Open the Bug Reporter Pass Validation on all fields Enter a blacklisted swear word in the Title Actual results: ... Read more
Highlights for options in Text Context menus are unevenly distributed an...
Steps to reproduce: Open the Bug Reporter Enter any text either in the Title, Email or Details fields Select some of the text and ri... Read more
A different Font Asset is applied when the original Font Asset is delete...
How to reproduce: 1. Open the project "IN-97269_FontAssetReassignment"2. In the Project window, open "buttons.uxml"3. In the UI Buil... Read more
Crash on D3D12GetInterface or freeze in Player built with Direct3D12 whe...
Reproduction steps:1. Open the attached “repro_IN-96085“ project2. Open the “Assets/ResourcesStatic/Scenes/StartScene.unity“ Scene3.... Read more
Shader is invisible in the Build when using BiRP on Meta Quest 2
How to reproduce:1. Open the attached project "BugBRP.zip"2. Build And Run the project on Meta Quest 2 Expected results: The "Cube" ... Read more
[Android] The single local work group size required by the "Resize" comp...
How to reproduce:1. Open the “ReproProjectSentis.zip“ project2. Open the “Test“ scene3. Build for Android and install the app on a d... Read more
Material.FindPass returns -1 in build when shader pass is used
How to reproduce:1. Open the “IN-97399_TestFindPass“ project2. Open the SampleScene3. In the top menu select File > Build and Run... Read more
[MacOS] Custom shader dithering effect changes to hard clip mesh when Sh...
How to reproduce:1. Open the attached “IN-97868_DitherBug“ project2. Open the “DitherBug“ scene3. Go to Game view4. Select “Assets/_... Read more
URP FullScreenRenderFeature flips UVs when blitting to backbuffer
Steps to reproduce: change settings so that the renderer renders directly to backbuffer instead of the intermediate texture. The ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized