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[Android] Touch input is ignored on UI when a Pen is present with a forc...

Package: Input System

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Mar 26, 2025

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Version/s: 1.13.1, 1.14.0

How to reproduce:1. Open the "ReproPenInput.zip" project2. Open the "SampleScene"3. Build and Run for Android4. Using a pen, interac... Read more

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Report Progress Bar is not nullified visually when using blacklisted wor...

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Mar 26, 2025

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Version/s: 6000.1.0b12, 6000.2.0a8, 6000.3.0a1

Steps to reproduce: Open the Bug Reporter Pass Validation on all fields Enter a blacklisted swear word in the Title Actual results: ... Read more

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Highlights for options in Text Context menus are unevenly distributed an...

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Mar 26, 2025

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Version/s: 6000.1.0b12, 6000.2.0a8, 6000.3.0a1

Steps to reproduce: Open the Bug Reporter Enter any text either in the Title, Email or Details fields Select some of the text and ri... Read more

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A different Font Asset is applied when the original Font Asset is delete...

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Mar 27, 2025

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Version/s: 2022.3.60f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce: 1. Open the project "IN-97269_FontAssetReassignment"2. In the Project window, open "buttons.uxml"3. In the UI Buil... Read more

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Crash on D3D12GetInterface or freeze in Player built with Direct3D12 whe...

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Mar 27, 2025

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Version/s: 2022.3.60f1, 6000.0.45f1

Reproduction steps:1. Open the attached “repro_IN-96085“ project2. Open the “Assets/ResourcesStatic/Scenes/StartScene.unity“ Scene3.... Read more

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Shader is invisible in the Build when using BiRP on Meta Quest 2

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Mar 27, 2025

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Version/s: 6000.0.44f1, 6000.1.0b13, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached project "BugBRP.zip"2. Build And Run the project on Meta Quest 2 Expected results: The "Cube" ... Read more

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[Android] The single local work group size required by the "Resize" comp...

Package: Barracuda

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Mar 27, 2025

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Version/s: 2.1.0

How to reproduce:1. Open the “ReproProjectSentis.zip“ project2. Open the “Test“ scene3. Build for Android and install the app on a d... Read more

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Material.FindPass returns -1 in build when shader pass is used

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Mar 28, 2025

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Version/s: 2021.3.50f1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “IN-97399_TestFindPass“ project2. Open the SampleScene3. In the top menu select File > Build and Run... Read more

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[MacOS] Custom shader dithering effect changes to hard clip mesh when Sh...

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Mar 28, 2025

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Version/s: 2022.3.60f1, 6000.0.45f1, 6000.1.0b12, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1

How to reproduce:1. Open the attached “IN-97868_DitherBug“ project2. Open the “DitherBug“ scene3. Go to Game view4. Select “Assets/_... Read more

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URP FullScreenRenderFeature flips UVs when blitting to backbuffer

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Mar 28, 2025

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Version/s: 6000.0.0f1

Steps to reproduce: change settings so that the renderer renders directly to backbuffer instead of the intermediate texture. The ren... Read more

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