Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.60f1
6000.0.42f1
6000.1.0b10
6000.2.0a6
Issue ID
UUM-101476
Regression
No
A different Font Asset is applied when the original Font Asset is deleted while UI Builder is open
How to reproduce:
1. Open the project "IN-97269_FontAssetReassignment"
2. In the Project window, open "buttons.uxml"
3. In the UI Builder window, click on "Button 2"
4. In the Project window delete "SecondAsset.asset"
5. Observe UI Builders Inspector -> Text -> Font Asset
Expected result: Font Asset field is assigned to none
Actual result: Font Asset field is assigned to another Font Asset in the project
Reproducible with: 2022.1.0a1, 2022.3.60f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
* When the Font Asset is automatically reassigned, it does not work until manually switching it to some other Font Asset (or None) and switching back
* When deleting the last Font Asset in the project, instead of assigning None it assigns Missing
* The Font Asset reassigns to the first buttons Font Asset if it has an Font Asset, if it doesn’t then it goes to the next button until it has a Font Asset
* The button keeps a reference to the original Font Asset, if a new Font Asset is made with the same name as the one that was deleted it automatically assigns it to the Font Asset field
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment