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Under Consideration for 6000.0.X
Votes
0
Found in
6000.0.0f1
Issue ID
UUM-101576
Regression
No
URP FullScreenRenderFeature flips UVs when blitting to backbuffer
Steps to reproduce:
- change settings so that the renderer renders directly to backbuffer instead of the intermediate texture. The renderer is already configured for this in the repro project so you can turn of "Fetch color Buffer" in the feature
!image-2025-03-28-11-03-50-551.png|width=490,height=243!
Actual results: the color gradient is flipped, ie, black at top left of screen instead of bottom left
!image-2025-03-28-11-05-48-734.png|width=655,height=306!
Expected results: the color gradient does not flip and is the same orientation when rendering to a intermediate texture or the backbuffer
Reproducible with versions: 6.0, ..
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
- The FullScreenRenderFeature does not take the different orientation of the backbuffer or rendertexture into account currently.
- Fixing this can impact user projects that have corrected incorrect orientation in their blit shader
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