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“Invalid path in AssetBundleProvider:." is thrown when loading an update...
How to reproduce:1. Open the user's attached "2077Demo.zip" project2. Set the webserver address on line 131 in the "Launch.cs" scrip... Read more
PropertyField custom label is not set when passed from AssetReference
How to reproduce:1. Open the user's attached project2. Open scene Main3. In the Hierarchy window, select the GameObject "Test"4. In ... Read more
Assets are bundled inefficiently when using Addressables
How to reproduce:1. Open the attached project (AddressablesScenesTest.zip)2. Go to Window -> Asset Management -> Addressables ... Read more
Strip Unity Version from AssetBundles and Disable Visible Sub Asset Repr...
How to reproduce:1. Open the user's attached project2. In the Project window select AddressableAssetsData > AddressableAssetSetti... Read more
MonoScript Bundle is not built when MonoScript Bundle Naming Prefix is s...
How to reproduce:1. Open the attached project (Addressables.zip)2. Open Window -> Asset Management -> Addressables -> Setti... Read more
Handle for CheckForCatalogUpdates returns from await before the Complete...
Reproduction steps:1. Open the user's attached project and SampleScene scene2. Open Command Prompt and change the directory by typin... Read more
UpdateCatalogs and CheckForCatalogUpdates don't register updates when ad...
Reproduction steps:1. Open the user's attached "Addressables Update Test.zip" project and enter the SampleScene scene2. Open Address... Read more
[Addressables] Errors when trying to edit the Addressable Profiles Build...
Errors spam the console and sometimes the Editor freezes when trying to edit Build Location fields in the Addressable Profiles windo... Read more
[Addressables] Unable to load Sprite from Sprite Atlas Addressable when ...
How to reproduce:1. Open the attached "1404851_Repro.zip" project2. Open the Scene "SampelScene"3. Open the Addressables Group (Wind... Read more
[Addressables] Unable to load runtime data when executing Test Runner wi...
How to reproduce:1. Open the user's attached project "Addressables Error.zip"2. In the Test Runner window double-click "ClearPlayerP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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