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EditorGUILayout.EnumFlagsField is erratic when there are multiple fields...
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “EnumFlagsFieldExample“ Custom Editor Window (Examples > Enum... Read more
Crash on mono_array_length when switching to a custom iOS build profile
How to reproduce: 1. Open the attached "CrashRepro" project 2. Go to Build Profiles (File > Build Profiles) 3. Select iOS from th... Read more
Editor crashes when attempting to edit Spline GameObjects in the Scene view
How to reproduce: 1. Open the “IN-77487_repro“ project 2. Open the “SampleScene“ 3. Select the “Spline“ GameObject 4. Press the ... Read more
[Android/iOS] UGUI text is rendered in a different position when RenderG...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to th... Read more
Crash on __pthread_kill when fixing a Project Validation issue
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the Project Settings Window (File > Project Settings) 3. In the... Read more
Build Profile Context - Recursive serialization is not allowed for threa...
The error 'Recursive serialization is not allowed for threaded serialization' is thrown in the console when the BuildProfileContext ... Read more
Bake reflection probes button no longer works and produces a nullref error
*Reproduction:* Click Bake Reflection Probes in any APV project that has a reflection probe. For example HDRP sample template. ... Read more
Prefab Variant creation is too hidden when creating via context menu
Reproduction steps: 1. Open the attached “BugRepro” project 2. In the Project window, open the context menu of “Assets/Prefab” Pre... Read more
Crash when opening a specific project
Reproduction steps: 1. Open the attached “ReproProj” project Expected result: The project is opened Actual result: The Editor c... Read more
LocalizedString serialized field uses two lines when its contents are v...
How to reproduce: 1. Open the attached project "LocalizedString Inspector Bug.zip" 2. Select the "Test" GameObject in the Hierarch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An error is thrown when a custom class UXLElement Component is derived from a normal component
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled