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26
votes
Fixed

"Unable to load assets of type" errors appear if Assets have Labels when...

Package: Build Pipeline - Addressables

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Dec 20, 2021

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Version/s: 1.19.14

How to reproduce:1. Open project "AddressablesBug"2. Open the "Test" Scene3. Enter the Play Mode4. Observe the Console window Expect... Read more

17
votes
Fixed

Addressables.DownloadDependenciesAsync always returns AsyncOperationHand...

Package: Build Pipeline - Addressables

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Apr 15, 2020

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Version/s: 1.7.5

How to reproduce:1. Open user-submitted project (addressables-task-null.zip)2. Open the SampleScene3. Enter Play Mode4. See the Cons... Read more

17
votes
Fixed

Editor freezes when using Addressables AssetReferences

Package: Build Pipeline - Addressables

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Nov 11, 2021

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Version/s: 1.17.5-preview

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button Expected result: the Ed... Read more

14
votes
Fixed

Unity freezes and Domain Reload is slower after increasing the size of a...

Package: Build Pipeline - Addressables

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Dec 10, 2021

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Version/s: 1.17.5-preview

Reproduction steps:1. Open the attached project "AddressablesPerformanceTest.zip"2. Open "SampleScene"3. Select the "Test" GameObjec... Read more

12
votes
By Design

[Addressables] Generated Addressables bundle hashes are different depend...

Package: Build Pipeline - Addressables

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Dec 29, 2020

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Version/s: 1.16.6

How to reproduce:1. Open the attached "case_1299153" project2. Open the "SampleScene" Scene3. Open the "Window/Asset Management/Addr... Read more

11
votes
Won't Fix

[Addressables]Timeline's signals won't launch when lhe Timeline is loade...

Package: Build Pipeline - Addressables

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Sep 21, 2020

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Version/s: 1.15.1

Reproduction steps:1. Download and open the user-attached project "AddressablesTimelineBug.zip"2. Open the Addressables Groups windo... Read more

11
votes
Fixed

"Cannot increment reference count" exception is thrown when loading an a...

Package: Build Pipeline - Addressables

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Jun 01, 2020

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Version/s: 1.3.3

Reproduction steps:1. Open the attached project ("case_1252144-AddressableAsync.zip")2. Open the repro scene ("SampleScene")3. Build... Read more

0
votes
Active

Addressable asset download size remains non-zero when cached in WebGL Pl...

Package: Build Pipeline - Addressables

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Oct 04, 2024

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Version/s: 1.23.1, 2.3.16

Reproduction steps: 1. Open the attached project “WebGL_Addressable_Test copy.zip“2. Go to File → Build Profiles, select “Web” platf... Read more

0
votes
By Design

[Addressable assets] Build stops with SBP ErrorUnsavedChanges when chose...

Package: Build Pipeline - Addressables

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Apr 17, 2020

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Version/s: 1.7.5

How to reproduce:1. Open the attached Addressables_803510.zip project2. Go to Window>Asset Management>Addressables>Groups a... Read more

0
votes
Fixed

Addressables.LoadAssetsAsync AsyncOperationHandle.Result is null if at l...

Package: Build Pipeline - Addressables

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Apr 01, 2020

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Version/s: 1.5.0

Steps to reproduce:1. Open the attached project (case_1227349.zip)2. Open SampleScene3. Enter Play Mode Expected result: No exceptio... Read more

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