Search Issue Tracker
By Design
Votes
12
Found in [Package]
1.16.6
Issue ID
ADDR-1686
Regression
Yes
[Addressables] Generated Addressables bundle hashes are different depending on the project path
How to reproduce:
1. Open the attached "case_1299153" project
2. Open the "SampleScene" Scene
3. Open the "Window/Asset Management/Addressables/Groups" window in the menu
4. Select the "Build/New Build/Default Build Script" button
5. Navigate to "case_1299153/Library/com.unity.addressables/aa/Windows/StandaloneWindows" and copy the bundles
6. Paste the copied bundles into the "case_1299153/Test" folder
7. Close the project and rename "case_1299153" folder to "case_1299153_Renamed"
8. Follow the 1-6 steps with the renamed project
9. Compare the filenames of the bundles
Expected result: Generated bundles filenames are the same
Actual result: Generated bundles filenames are different
Reproducible with: 1.16.6, 1.19.17 (2019.4.35f1, 2020.3.28f1, 2021.2.11f1, 2022.1.0b7, 2022.2.0a3)
Not reproducible with: 1.16.1 (2019.4.35f1, 2020.3.28f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated
Resolution Note:
The project is getting renamed and shader prefix mode is set to Use Project Name Hash. In order to prevent bundles from getting rebuilt in this situation, change the Shader Bundle Naming Prefix to Use Default Group GUID, or Custom and give your own set string.