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[XR SDK][Oculus] EarlyUpdate.XRUpdate spikes inconsistently
Reproduction steps:1. Open the attached project ("1262597Repro.zip")2. Open "SampleScene" scene3. Make sure Scene and Game windows a... Read more
[OculusXR] Quest application crashes on launch when using MultiView and ...
Steps to reproduce:1. Open the attached project "Crash Quest - Copy"2. Switch to Android3. Open "Assets/Scenes/SampleScene.unity" an... Read more
[Android] Crash on GetEnvironmentDepthSupported+16 when launching a spec...
Reproduction steps:1. Open the attached “repro_IN-99554“ project2. Open the “File → Build Settings…/Build Platforms” window3. Switch... Read more
[XR SDK][Oculus] Editor crashes on SetUserDefinedSettings when entering ...
Reproduction steps:1. Make sure all system's microphones are disabled (Control Panel > Hardware and Sound > Sound > Recordi... Read more
[Oculus] [Android] Bluetooth permission is added to the exported project...
Reproduction steps:1. Download and open the user-submitted project "Project.rar"2. Change the target platform to Android in the Buil... Read more
[Quest][OculusXR] CPU/GPU reported by OVRMetrics is 2x higher with Oculu...
Steps to reproduce:1. Open the attached user's project "URP VR 2023.zip"2. Make sure OVR Metrics tools are installed via Meta Develo... Read more
[XR][Quest][URP] small image corruption when using MSAA, HDR and Multivi...
This issue was only seen on the Quest, I did not see it on the Go using the same config. It only seemed to manifest when using MSAA,... Read more
[XR SDK] [Oculus] Skybox is not rendered on right eye when switching Cle...
Reproduction steps:1. Open the attached project ("1240171Repro.zip")2. Open the "HandsInteractionTrainScene" scene3. Set Stereo Rend... Read more
Exception is thrown in the Standalone Profiler's console when Oculus XR ...
Reproduction steps:1. Open the attached "1401889.zip" project2. Go to Window > Analysis > Profiler (Standalone Process)3. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected