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[IL2CPP] Build hangs while building a project with a large array of strings
Reproduction steps: 1. Open the attached project. 2. Make sure Scripting Backend is set to IL2CPP. 3. Build and run the project with... Read more
[Win][Regression] Player crashes after launching Windows Standalone project
Steps to repro: 1. Open attached project and 't1' scene; 2. Go to File -> Build Settings; 3. Click 'Add Open Scenes' button; 4. Cli... Read more
Sprite renderer spams warning after play or reopening scene, when draw m...
Reproduction steps: 1. Open project attached (TileBug.zip) 2. Change Sprite draw mode size to 128x128 (Error: "Cannot generate 9 sli... Read more
[WebGL] [Chrome] If cursor is locked+invisible, spinning mouse wheel wit...
To reproduce: 1) Open attached project and scene 2) Build and run for WebGL 3) Open it on chrome 4) Without moving mouse, scroll mou... Read more
[MSE] Scene with no baked lightmaps is treated as Directional
BY DESIGN: The current behavior is expected, as the user is trying to merge two scenes with incompatible settings. The warning is th... Read more
[WSA] UWP does not deploy with Visual Studio Express 2015 for Windows 10
Steps to reproduce: 1. Uninstall all versions of Visual Studio 2. Install Visual Studio 2015 Express for Windows 10 3. Open the atta... Read more
Mixed (Managed + Native) DLLs are shown up only as Native
Reproduction steps: 1. Open the attached project "Mixed Assemblies.zip"; 2. Press on any of DLL in Assets->SharpSVN. 3. Observe, tha... Read more
Attached Rigidbody to the Object, makes sphere bounce while bounciness i...
To reproduce: 1. Open attached project; 2. Open scene "start"; 3. Enter Play mode; Actual result: The ball is bouncing. Expected re... Read more
[WebGL] [Canary] Mouse wheel scrolling when the cursor is locked and hid...
To reproduce: 1) Open attached project and scene 2) Build and run for WebGL 3) Open it on Google Chrome Canary 4) Scroll the mouse w... Read more
Missleading warning in sprite renderer draw mode, when using sprite with...
Reproduction steps: 1. Open project attached(TileBug.zip) 2. Open scene "Test" 3. Press on New Sprite 4. Investigate warning under "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project