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0
votes
Fixed

[VFX] Undo not working correctly with Mesh Output's shader

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Jul 29, 2022

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Version/s: 2023.1.0a4

Steps to repro: 1) Create a new VFX graph, open it 2) Add Output Mesh Block 3) Assign some new SG to its Shader property, p... Read more

0
votes
Postponed

There is no support for layers or partial animations in the PlayableAPI

Animation

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Apr 18, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project's scene "default". 2. Enter play mode. 3. Right dwarf's legs are twisted Reproduced o... Read more

0
votes
Fixed

SerializedObject of SerializedProperty has been Disposed is thrown when ...

Package: Scriptable Render Pipeline Universal

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Mar 23, 2021

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Version/s: 10.3.1

How to reproduce: 1. Create a new URP project 2. Select the "ForwardRenderer" Asset in the Project window 3. Press the "Add Renderer... Read more

1
votes
Fixed

[Decal] decal:blend in Surface shaders doesn't work with shadows

Shaders

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Apr 30, 2015

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Version/s: 5.0.1f1

Objects with "decal:blend" used to receive shadows in 4.x. In 5.0 they don't. Two projects with screenshots provided. Read more

0
votes
Fixed

[UIElements] StyleEnum is creating boxing allocations

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Nov 06, 2019

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Version/s:

StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check. The equality check can be... Read more

0
votes
Fixed

[Render Streaming] Unable to intercept Vulkan initialization in a custom...

Package: Unity Render Streaming

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May 10, 2022

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Version/s: 3.1.0-exp.3

How to reproduce: 1. Open the user's attached "NativeGFXPlugins" project 2. Observe the contents of the "plugin1.log" file with an... Read more

1
votes
Won't Fix

[Oculus Quest][Oculus Go] Using Single Pass results in a black screen wi...

XR SDK

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Sep 16, 2019

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Version/s: 2019.3.0b2, 2019.3.0b3

Repro steps: 1. Open initial attached project "Water" 2. Build and run on Oculus Quest/Go Actual: Black screen appears after launc... Read more

0
votes
Won't Fix

[hlsl2glsl -> HLSLcc][iOS][Metal]GameObjects with Mobile shaders flip&sh...

Shaders

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Jun 19, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project 2. Go to the Hierarchy window-> disable "Standard" GameObject 3. Build for iOS and d... Read more

1
votes
Fixed

[iOS][Xcode] Deployement target in Xcode is 9.1 when in Unity set to 9.0

iOS

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Apr 01, 2016

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Version/s: 5.3.4p1

To reproduce: 1. Create new project 2. Select iOS as build platform 3. In the Player settings set Target minimum iOS Version to 9.0 ... Read more

0
votes
Fixed

[Graphics] DrawMesh crashes editor if material is not valid or null

Graphics - General

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Dec 24, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip) 2. Open scene: main 3. Press play. C... Read more

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