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When Blitting RT that was set in camera.targetTexture to Backbuffer in t...
Reproduction steps: 1. Open attached Project 2. Press Play Expected Result: The Scene Renders Actual Result: The Scene fails t... Read more
[Android] Memory allocations created every frame/update in Mobile Notifi...
Reproduction steps: 1. Open the attached project: "Mobile Notification Ticket.zip" 2. Open the SampleScene 3. In the Build Settings... Read more
[Android][Localization] Having a Slash or Backslash in the application n...
How to reproduce: 1. Open the user's project "LocalizationSingleQuotes.zip" 2. Build the project to Android Expected result: The bu... Read more
Particle System regularly flickers when played
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “TESTSCENE“ Scene 3. Select the “Particle System” GameObje... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
[EventTrigger] EventTrigger does not trigger the events on WebGL builds
Steps to reproduce: 1. Open the attached project(ProjetoTeste.rar) 2. Open the principal.unity scene 3. Go to Build Settings, switch... Read more
[Prefab] Multiple errors are thrown opening Prefab Variant from the Hier...
In Prefab Variant clicking the "Open Prefab Assets" arrow editor thrown Multiple errors, Refer to the attached video Steps to repr... Read more
[HDRP] DLSS with volumetric clouds lower the resolution below a quarter ...
The goal of this report is to evaluate what could be done to mitigate this issue. Repro steps : - Open attached project - Open Sa... Read more
Transform Gizmo shows up at the first non-empty child Gizmo location if ...
How to reproduce: 1. Open a new project 2. Create an empty GameObject 3. Create a Cube as a child to the empty GameObject 4. Move t... Read more
Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select plane and notice that it has "Cast Shado... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view