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[MacOS] Using Keep Alpha in videoclip importer settings alpha channel ge...
To reproduce: 1. Open attached project "1172601.zip" 2. In Project window select "dancer.1.webm" videoclip 3. Observe in the Preview... Read more
Exception is thrown when a generic method with two different definitions...
How to reproduce: # Open the user’s attached “ConsoleStripcallstackBug” project # Observe the Console log Expected result: No err... Read more
[Backport] [Apple silicon][M1] Game view FPS is very low when the view i...
Using an external display on an Apple silicon MacBook Pro laptop causes playmode FPS to drop significantly. Repro: 1) Connect an ex... Read more
[UIElements] Border radius specified in percent varies with parent size
How to reproduce: 1. Open attached project "BorderChangesWhenParentResizes.zip" 2. Open the Test window ("Bug" > "Test") 3. Resize t... Read more
Particle trails snap to new place when switching simulation space during...
-e: see title and gif below -repro: --open attached project --open test scene --play test scene --select the trails example (bottom... Read more
Crash on InputDeviceIOCTL when closing Unity editor
Reproduction steps: 1. Open the user’s attached project 2. Enter Play mode 3. Close Unity Editor Expected result: Editor close... Read more
Clicking on Shortcuts map icons or pressing them on the Keyboard doesn't...
How to reproduce: 1. Create a new project 2. Press Edit → Shortcuts… 3. Try clicking marked buttons on the Shortcuts map or pressing... Read more
Visual Studio Express does not open project solution and is not attached...
How to reproduce: 1. Open attached project "Case_1162476_VSExpress.zip" 2. Set External Script Editor to Visual Studio Express 2017 ... Read more
[HDRP] Debug Tile/Cluster Debug. Decal mode debug does not work
The decal debug does not work in both Tile Decal and Tile Cluster modes. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects