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Fixed
Fixed in 2022.3.56f1, 6000.0.34f1, 6000.1.0a8, 7000.0.0a14
Votes
5
Found in
2020.3.39f1
2021.3.7f1
2022.2.0b8
2023.1.0a12
2023.2.0a1
6000.0.0b11
Issue ID
UUM-10774
Regression
No
Crash on InputDeviceIOCTL when closing Unity editor
Reproduction steps:
1. Open the user’s attached project
2. Enter Play mode
3. Close Unity Editor
Expected result: Editor closes successfully
Actual result: Editor crashes
Reproducible with: 2021.2.0a18, 2021.2.19f1, 2021.3.7f1
Not reproducible with: 2020.3.37f1, 2021.1.28f1, 2021.2.0a17, 2022.1.0a1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a5
Reproducible on: Windows 10 Pro 21H2
Notes:
- You have to reimport the project on every version
- Crash sometimes does not reproduce
- Sometimes crash reproduces when just opening and closing the Unity Editor
- Crash can sometimes only reproduce when waiting in Play mode for a few minutes and then closing Unity Editor
First lines of the stack trace:
{noformat}0x00007FF7BDAD97CE (Unity) InputDeviceIOCTL
0x00007FF7BCA6259E (Unity) NativeInputSystem_CUSTOM_IOCTL
0x0000023E643D546A (Mono JIT Code) (wrapper managed-to-native) UnityEngineInternal.Input.NativeInputSystem:IOCTL (int,int,intptr,int)
0x0000023E643D4FF3 (Mono JIT Code) [C:\Cases\IN-10955\Library\PackageCache\com.unity.inputsystem@1.4.1\InputSystem\NativeInputRuntime.cs:46] UnityEngine.InputSystem.LowLevel.NativeInputRuntime:DeviceCommand (int,UnityEngine.InputSystem.LowLevel.InputDeviceCommand)
0x0000023E643D4D59 (Mono JIT Code) [C:\Cases\IN-10955\Library\PackageCache\com.unity.inputsystem@1.4.1\InputSystem\Devices\InputDevice.cs:581] UnityEngine.InputSystem.InputDevice:ExecuteCommand (UnityEngine.InputSystem.LowLevel.InputDeviceCommand) {noformat}
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