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[UIElements]Mouse events cannot be taken out of VisualElement.layout whe...
How to reproduce: 1. Open user-supplied project 2. Open "BugReport" from the Menu tab > TransformBoundWindow 3. Move the mouse insid... Read more
[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...
Reproduction steps: 1. Open "CustomNodeSampler.zip" project 2. Notice that the "shgrph" Shader Graph Custom Function has a proper ou... Read more
CTRL+A does not work on input fields in play mode
[InputField] CTRL+A does not work on input fields in play mode Steps to reproduce: 1. Open the attached project 2. Open and run 'T... Read more
Importing FBX files crashes Unity when using an AssetPostprocessor
How to reproduce: 1. Open the attached 2. Wait for the assets to import Expected result: Assets are imported successfully Actual re... Read more
[Terrain] Channel Remapping dropdown does not expand on clicking on its ...
Channel Remapping dropdown does not expand on clicking on its text in Mask Map under Terrain Layer. Steps to repro: 1. Create a new... Read more
AssetDatabase.StartAssetEditing throws warnings when called from script
Reproduction steps: 1. Open the user’s attached project 2. In the Editor window menu, select BugRepro > DoestWork Expected resu... Read more
Default Screen Width and Height fields hang for a moment when clicking o...
How to reproduce: 1. Create a new project 2. Go to top menu -> "Edit" -> "Project Settings..." 3. Open "Player" settings -> "Resolut... Read more
Editor crash caused by Sliders Null Reference
Reproduction steps: 1) Open project attached in the edit and proceed to scene "MoviePlayer". 2) Notices in the inspector that slider... Read more
Crash on "GetGfxDevice() should only be called from main thread" when lo...
How to reproduce: 1. Open attached project 2. Build and Run Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9 Not reproducible... Read more
[HDRP] custom Post Process effects do not work with duplicated or rename...
Reproduction steps: 1. Open project in "Original.zip" 2. Open "SampleScene.unity" 3. Select "Volume" in the Hierarchy 4. Increase Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects