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0
votes
Fixed

Importing high vertex count models throws a warning, splits the mesh eve...

Asset and Scene Management

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May 02, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open user attached project 2. Reinport the "test_map" model 3. Notice a warning come up: "Meshes may not have... Read more

2
votes
Won't Fix

[VR]Camera.RenderWithShader() does not place extra rendered objects in t...

XR SDK

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May 02, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1. Download and open the attached project 2. Turn on VR in Player settings 3. Enter Playmode Expected result: s... Read more

0
votes
By Design

Asset store package "2D Toolkit" hierarchy menu no longer showing

Project Browser/Hierarchy

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May 02, 2017

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Version/s: 2017.1.0b3

Asset store package "2D Toolkit" hierarchy menu no longer showing 1. Create a new 2D project 2. Open Asset Store 3. Download "2D To... Read more

0
votes
Duplicate

Assertion failed: Invalid parameter pos in Rigidbody.TransformChanged be...

Graphics - General

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May 02, 2017

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Version/s: 2017.1.0b3

Repro: 1. Open attached project 2. Load three scenes (Adam_Scene, Lu_Scene, Guard_Scene) 3. Run them all 4. Wait ~5-8 minutes ==> A... Read more

0
votes
Won't Fix

Crash in _getFeaturePoints3D while using Visage Tracker

Scene/Game View

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Apr 27, 2017

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Version/s: 5.5.1f1

Reproduction steps: 1. Open the attached project; 2. Try to open the "Jones" scene; Actual results: editor crashes on the scene ope... Read more

0
votes
By Design

Having textures close together results in heavy z-fighting on mobile dev...

Android

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May 02, 2017

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Version/s: 2017.1.0b3

Steps to reproduce: 1. Download and open the attached project 2. Build scene "Evironment" for Android/GearVR 3. Play the build 4. Lo... Read more

0
votes
Fixed

Editor keeps spamming error "Unable to parse YAML file: [mapping values ...

Version Control

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Apr 28, 2017

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Version/s: 5.6.0p3

Steps to reproduce: 1. Open user attached project "Trunk.zip" 2. Observe the errors in console window: "Unable to parse YAML file" ... Read more

9
votes
Won't Fix

Selecting shader for a material resets custom Render Queue to default sh...

Shaders

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May 02, 2017

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Version/s: 5.5.2p4

When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce: 1) Open th... Read more

1
votes
Fixed

[Metal][iOS] MSAA costs a lot of GPU time on iOS with Metal (5.6 regress...

iOS

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Apr 26, 2017

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Version/s: 5.5.1p3

Steps to reproduce: 1) Open the attached project (Maya *might* be needed to import all the models). 2) Build for iOS. 3) Deploy on a... Read more

2
votes
Fixed

Drag and Drop causes the mouse to flicker as it moves

Themes

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May 03, 2017

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Version/s: 5.4.3f1

To reproduce: 1. Open a new Unity project 2. Click and drag Camera or Directional Light (or any other draggable object) Expected re... Read more

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