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Function TextureImporter.DoesSourceTextureHaveAlpha() is True even if Te...
Reproduction steps: 1. Open the attached project " Test_DoesSourceTextureHaveAlpha.zip"; 2. In the Assets, go to the Graphics folder... Read more
[Android][VideoPlayer] Playing video with an audiotrack crashes application
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. Click on the button which has "Video audio: Sou... Read more
[Progressive Lightmapper] Black texels with single-sided mesh
Steps to reproduce: 1. Open the attached project (ShadowTest.zip) 2. Open the Assets/sample.unity scene 3. Switch to Game Window 4. ... Read more
[License] Pro users can't skip the survey after Unity activation
When a Pro license is activated, the user is forced to fill out the survey that shows up; the 'Skip' button does not work. Steps to... Read more
[Android] Shader executes wrong on Adreno 330
Steps to reproduce: 1) Download attached project 'Shader_WrongOnAndroid.zip' and open in Unity 2) Build and run 'TestingScene' on a ... Read more
Changing the projection of Scene camera via 'SceneView.lastActiveSceneVi...
When the projection of Scene camera is changed via 'SceneView.lastActiveSceneView.orthographic', the Scene Gizmo label, indicating t... Read more
Scene disappears from the build when renaming a scene via explorer
Steps to reproduce: 1. Create a project 2. Create a new scene 3. Try to save the new scene 4. Add the scene to the Scenes in Build 5... Read more
Instantiating GameObject(s) in OnDestroy() when exiting play mode crashe...
Steps to reproduce: 1. Open attached project 2. Enter play mode 3. Leave play mode -Crash Result: Unity crashes when GameObject(s) ... Read more
[Audio] Asset Bundle loaded audio clip with "DontDestroyOnLoad" stops, w...
Reproduction steps: 1. Open the attached project. 2. Play the "entry" scene. 3. Wait until scene changes to the "test1" scene(~5 se... Read more
Duplicate UI Element changes scale when Canvas is "Scale With Screen Size"
How to reproduce: 1. Open attached project "877593-repro.zip" 2. Open "test" scene 3. Make sure Canvas UI Scale Mode is set to Sca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element