Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.5.0f3
Issue ID
873403
Regression
No
Instantiating GameObject(s) in OnDestroy() when exiting play mode crashes unity
Steps to reproduce:
1. Open attached project
2. Enter play mode
3. Leave play mode
-Crash
Result: Unity crashes when GameObject(s) are instantiated in OnDestroy() method(only when exiting play mode, which calls OnDestroy()).
Note: Instantiating primitives does not crash unity, instead throws an error in the console about not destroyed objects after leaving play mode(which is expected).
Reproduced on: 5.5.0f3, 5.5.1f1, 5.6.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment