Search Issue Tracker
Won't Fix
Votes
1
Found in
5.6.0b6
Issue ID
877593
Regression
Yes
Duplicate UI Element changes scale when Canvas is "Scale With Screen Size"
How to reproduce:
1. Open attached project "877593-repro.zip"
2. Open "test" scene
3. Make sure Canvas UI Scale Mode is set to Scale With Screen Size
4. Change Reference Resolution
5. Select "Image" and duplicate it
Expected behavior: Image scale stays 1
Actual behavior: With different resolutions Image scale becomes 0.999998, 1.000005 or 1.000006
Reproducible: 5.4.4p2, 5.5.1p3, 5.6.0b7
Not reproducible: 5.3.7p4
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Ragegamedude
Jul 22, 2018 16:59
Same with 2018.1
FGoo
Jun 11, 2017 12:20
Hi,
This still happening in 5.6.1f1
My scales becomes: 1.00008
As well Pos X and Y get a little difference.
Please fix