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Multiple instances of particles with "Assertion failed on expression" er...
To reproduce : 1.Download and open ParticleBug.zip project 2.Open Particle Ribbon folder and then Prefabs folder 3.Drag 3 or more i... Read more
RectTransform Width and Height are reset to zero when a LayoutElement.Ig...
Reproduction steps: 1. Open the attached project "UITest.zip"; 2. Open the "TestScene.unity"; 3. Observe that the Canvas has gameObj... Read more
Flipped sprites rotate around Y axis while the Transform is only rotatin...
When a sprite, rendered on an object, that is rotating around Z axis, is flipped (either on X or Y axis), the sprite starts rotating... Read more
[UI][TerrainInspector] Terrain texture selection outline is subtle
Steps to repro: 1. Open attached project and 'test' scene; 2. Select Terrain gameobject in the Hierarchy; 3. Go to 'Paint Texture' ... Read more
[UI] Add tooltips for long tree prototype names in tree palette
Tree prototype names are cut in tree palette. Differences at the end of the names are not visible. It makes sense to add a tooltip t... Read more
Applying changes to prefab, which occur while animating, gets applied du...
How to reproduce: 1. Open the attached project 2. Open and play Test scene 3. Click on Die button (lizard will play Die animation) 4... Read more
[UI] ArgumentOutOfRangeException when entering emojis into InputField
How to reproduce: 1. Open attached project 2. Run Main scene in Editor 3. Enter a few emojis into InputField (copy and paste twice f... Read more
[WebGL] WebGLMovieTexture can’t return video size correct values also th...
Reproduction steps: 1. Open the attached project; 2. Open the scene "SampleScene"; 3. Build the game on WebGL; 4. Open the built gam... Read more
Engine integrated Ads SDK fails to initialize on iOS with .ipa builds
Ads fails to initialize on iOS with .ipa build or when published to TestFlight/App Store 1. What happened Also reported by several... Read more
Profiler is using unusual amounts of memory leading to Fatal Error
Profiler is using unusual amounts of memory leading to Fatal Error. If you open profiler window with "Record" enabled and enter Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player