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0
votes
Fixed

[WebGL] il2cpp error when building on WebGL build 5.6.0b3

WebGL

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Dec 29, 2016

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Version/s: 5.6.0b3

Steps to reproduce: 1. Open the attached project (New Unity Project 3.zip) or create a brand new project 2. Go to Build Settings, sw... Read more

0
votes
Fixed

Regression from 5.6.0b2 : Trail Renderer is broken in 5.6.0b3

Shuriken

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Dec 22, 2016

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Version/s: 5.6.0b3

Regression - works fine in 5.5.0p3 and in 5.6.0b2 but it is already broken in 5.6.0b3 (both spin 1 and 2) When use our StandardAsset... Read more

0
votes
By Design

Animation with property "IsActive" which has no transitions won't let "S...

Animation

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Dec 29, 2016

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project "AnimatorKeepsObjectActive.zip" 2. Open and play "testScene" scene. 3. Look at the console. I... Read more

4
votes
Fixed

Particle systems parameter curves cause Assertion failed errors

Shuriken

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Dec 29, 2016

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Version/s: 5.4.2p2

How to reproduce: 1. Open attached project 2. Open "particleTest" scene 3. Press Play Expected behavior: no errors Actual behavi... Read more

0
votes
By Design

Reparenting causes call of OnTriggerEnter/OnTriggerExit callbacks

Physics

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Dec 30, 2016

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Version/s: 5.5.0p3

Steps to reproduce: 1. Open attached project 2. Open scene "repro2" 3. Run it and in console notice that OnTriggerEnter and OnTrigg... Read more

1
votes
By Design

SceneManager.UnloadSceneAsync doesn't work parallel with "allowSceneActi...

Asset and Scene Management

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Dec 23, 2016

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project "UnloadScene.zip" 2. Open "Test" scene. 3. Make sure, that "Scene1" and "Scene2" are in a hie... Read more

0
votes
By Design

Adding Standard shader to always included shaders stops build at shader ...

Shaders

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Dec 30, 2016

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Version/s: 5.5.0p3

How to reproduce: 1. Create new project 2. In graphics settings (Edit > Project Settings > Graphics) set to always included shaders ... Read more

0
votes
Fixed

LUT for TonemappingColorGrading is different from original Color Grading...

Image Effects

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Jan 02, 2017

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Version/s: 5.5.0p3

Steps to reproduce: 1. Open User's attached project 2. Select Main Camera > "Tonempping Color Grading" component 3. Enable "Color ... Read more

0
votes
Fixed

GUIskin objects do not serialize properly in assebundles, loading result...

Asset Bundles

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Dec 05, 2016

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Version/s: 5.4.3p2

Steps to reproduce: 1. Download and open the project 2. Build assetbundle with Portalarium/Build 3. Press play Result: crash upon l... Read more

0
votes
Fixed

Unnecessary shadows are rendered in Editor when Android platform is sele...

Shadows/Lights

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Dec 31, 2016

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Version/s: 5.5.0p3

Reproduction steps: 1. Open the attached project ("NewRepro.zip") 2. Open "Test" scene 3. Switch the platform in the player settings... Read more

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