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Dynamic batching doesn't work on meshes respectively using Color and Col...
Steps to reproduce: 1. Open the scene in the project 2. Enter play mode 3. Observe Frame debugger Actual: the two meshes are batche... Read more
Unity crashes when playing animation of LineRenderer Start/End color
In Unity 5.5 you're able to make animations of LineRenderer Color, when you change LineRenderer 's colors while in "Keyframe recordi... Read more
Unity crashes when playing LineRenderer Enable/Disable animation
To reproduce: 1. Open attached project. 2. Play "test" scene. 3. Wait 1-20 seconds for a crash. Also animation has no visual effect,... Read more
UI elements don't become highlighted when hovering mouse pointer with mo...
UI elements don't become highlighted if you press the UI element, keep the mouse down, move it over the other UI element and release... Read more
Errors in Console window when painting a procedurally generated terrain
Steps to reproduce: 1. Open the attached project (GetPixel32Failed.zip) 2. Open the Assets/TestScene.unity scene 3. Switch platform ... Read more
Stepping over a specific breakpoint while debugging in VS Code crashes e...
To reproduce: 1. Open attached project 2. Open 'MainScene' in project and run built game for Mac (we need 2 games would be played p... Read more
[UnityWebRequest] Proxies such as Charles and Fiddler don't show UnityWe...
Can't view/debug UnityWebRequest HTTP requests because proxies (Fiddler/Charles) can't show the trafic. This does work when using WW... Read more
[Android] Images not shown if custom splash screen used and screen is lo...
Steps to reproduce: 1) Download attached project 'SkiThree_UnityProj.zip' and open in Unity 2) Build and run 'MainMenu' scene on a ... Read more
ScriptableObject's serialized fields are not visible in the inspector, i...
Part 1: Reproduction steps: 1. Open the attached project 2. Click on the "Foo" menu at the top toolbar 3. Click on Select Expected:... Read more
[Gradle] Gradle build fails because of wrong keystore path in the genera...
There is wrong keystore path in generated build.gradle using gradle build system on Windows, when the keystore path is manually edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time