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Entering a whitespace before a Chinese character in Text component adds ...
To reproduce: 1. Create a new project and add the attached unitypackage 2. Select "Text" game object from the hierarchy 3. In the in... Read more
Particle Emission does not work, when parent has Kinematic Rigidbody 2D
Reproduction steps: 1. Open project attached (ParticleDistanceBug). 2. Open scene "TestScene". 3. Press Play. Expected result: Part... Read more
Transparent object with negative scale makes game view black in Play mod...
Transparent object with negative scale doesn't work with RenderTexture. Screen becomes black when in Play mode. Problem appears in P... Read more
Unable to declare local variable within different scope
Steps to reproduce: 1. Open the attached project (860956-TestCase.zip) 2. Open the Assets/test.unity scene 3. Error message appears ... Read more
Enabling "Use Full Kinematic Contacts" on Rigidbody2d has no effect
To reproduce: 1. Open attached project "FullKinematicContactBug.zip" 2. Play "test" scene. And watch how moving "Player" object inte... Read more
When multiple .mb (Maya binary) files are imported, the imported files d...
To reproduce: 1. Open attached project 2. Go to models folder 3. Notice that both models contains same submodels 4. Reimport one_me... Read more
[iOS] Loading models with Tangents set to Calculate Legacy from asset bu...
When loading fbx models that have Tangents set to 'Calculate Legacy' in Import Settings from asset bundles, iOS builds crash in s_Sk... Read more
LineRenderer has gaps in it when values are repeated
Reproduction steps: 1. Open the attached project 2. Open the "main" scene Result: LineRenderer gameObject has a gap in it, due to r... Read more
Mathf.PingPong occasionally returns negative values
Steps to reproduce: 1. Open attached project "861278.zip" 2. Press play 3. Observe console output Result: Mathf.PingPong(4676.5f, 1.... Read more
Add clarification in "Use Mesh Colors" tooltip that Texture colors are i...
Reproduction steps: 1. Create new project. 2. Import Asset package (bug_report_particle_mesh_renderer_shape.unitypackage) 3. Open sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time