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[iOS, Android][Keyboard] onTextInput event doesn't work
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/271 Device: Google Pixel 2 Expected result: It ... Read more
[Input Action] Remove bindings button does not exist
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/284 I'm trying to use "Delete" but no effect too... Read more
[iOS, Android][Sensors] Cannot set samplingFrequency, trying to set it b...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/280 Expected result: InputSystem.EnableDevice(... Read more
[Input Action] Disabling/Enabling an InputAction doesn't reset it's state.
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/261 There is an issue in 0.0.7/8 when you have a... Read more
[iOS][Pen] tilt.x is "centered" on 1.5 and goes to 0 when tilting both l...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/266 Device: iPad Pro using Apple Pen Expected r... Read more
[Android][Keyboard] KeyControl.isPressed gets stuck on True sometimes, r...
Device: Google Pixel 2 using a Keyboard connected through USB Does not happen on iOS However on iOS only one key can be isPressed =... Read more
[Performance] Massive performance loss when moving the mouse around
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/258 I have no code that references the new input... Read more
[Android][Sensors] Gyroscope.current.angularVelocity differs from Input....
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/281 On android angularVelocity (new Input) is 10... Read more
[iOS, Android][Keyboard] Keyboard.current.keyboardLayout is always empty
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/269 Device: Google Pixel 2 Expected result: On ... Read more
Unity runtime has huge memory leak while rendering in batchmode on deskt...
To reproduce: 1) Open attached project and scene 2) Build a standalone player (tested on all three) 3) Run it normally Expected: N... Read more
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