Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
0.0.9-preview
Issue ID
1093810
Regression
No
[Input Action] Disabling/Enabling an InputAction doesn't reset it's state.
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/261
There is an issue in 0.0.7/8 when you have a Press and Release InputAction (in my case a member, not an asset):
1. Press the key
2. Disable the InputAction
3. Release the key
4. Enable the InputAction
The next press of that key doesn't fire the InputAction::started event (presumably because it's being held in some sort of buffer of pressed buttons).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment