Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
0.0.9-preview
Issue ID
1093810
Regression
No
[Input Action] Disabling/Enabling an InputAction doesn't reset it's state.
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/261
There is an issue in 0.0.7/8 when you have a Press and Release InputAction (in my case a member, not an asset):
1. Press the key
2. Disable the InputAction
3. Release the key
4. Enable the InputAction
The next press of that key doesn't fire the InputAction::started event (presumably because it's being held in some sort of buffer of pressed buttons).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment