Search Issue Tracker

0
votes
Not Reproducible

HD Render Pipeline crashes in the Light Loop

Package: Scriptable Render Pipeline HD

-

Apr 02, 2019

-

Version/s: 5.10.0-preview

How to reproduce: 1. Extract and open attached project "StarCat Proper.zip" 2. Load the scene "Scene" from the "Scenes" folder, pres... Read more

1
votes
Won't Fix

[IET] Editor crashes with "The file 'MemoryStream' is corrupted!" when e...

Themes

-

Apr 08, 2019

-

Version/s: 2019.1.0b3, 2019.1.0f1

Editor crashes with "The file 'MemoryStream' is corrupted!" when entering Play Mode in any interactive tutorial. Steps to repro: 1.... Read more

0
votes
Fixed

[Sprite Atlas] "NullReferenceException" on entering in play mode when a ...

2D

-

Apr 08, 2019

-

Version/s: 2019.1.0b6, 2019.2.0a7, 2019.2.0a11

"NullReferenceException" on entering in play mode when a sprite is packed in the "Sprite Atlas" Steps to repro: 1. Create a new pro... Read more

0
votes
Fixed

[UiElements] Generated UXML schema files are missing the definition for ...

UI Toolkit

-

Apr 01, 2019

-

Version/s: 2019.1.0a1, 2019.1.0b9, 2019.2.0a1

How to reproduce: 1. Create a UXML file with Rider and the UIElements schema files applied 2. Add a VisualElement with a class prope... Read more

1
votes
Fixed

[PLM] Baking stalls after disabling/enabling static gameobject

Progressive Lightmapper

-

Apr 08, 2019

-

Version/s: 2018.2, 2018.3, 2019.1, 2019.2, 2019.3, 2019.3.0a1, 2020.1, 2020.2

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Hierarchy select 'Stalls01' game... Read more

0
votes
Duplicate

Editing the BaseInput built-in component script from the EventSystem cas...

Themes

-

Apr 01, 2019

-

Version/s: 2018.3.0a1, 2018.3.11f1, 2019.1.0a1

Steps to repro: 1. Create a new project and open it 2. Create a Canvas in the Hierarchy and enter Play Mode 3. Select Event Manager ... Read more

0
votes
Fixed

Application.ForceCrash/Utils.ForceCrash not all ForcedCrashCategories pr...

Scripting

-

Apr 02, 2019

-

Version/s: 2017.4.0f1, 2017.4.23f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Check all 4 buttons and observe that not all of them produce a c... Read more

0
votes
Fixed

[LWRP] Position Node "Object" mode switches to "World" when duplicating ...

Package: Scriptable Render Pipeline Lightweight

-

Apr 02, 2019

-

Version/s: 4.10.0

How to reproduce: 1. Open the attached "positionBug.zip'' project 2. Open the 'SampleScene' scene 3. Select the "Cube" Game Object a... Read more

0
votes
Won't Fix

Crash on AnimatorState::Clear when deleting duplicate "Base Layer" from ...

Animation

-

Apr 02, 2019

-

Version/s: 2017.4.19f1, 2018.1.0a1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached project 2. Open the "Player" Animator 3. In the Animator, delete "Base Layer" Actual result:... Read more

0
votes
Duplicate

Test Runner results in Assert failures when GetImplicitAssetBundleName i...

Unity Test Runner

-

Apr 03, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.10f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Open Window/General/Test Runner 3. Press Run All Reproducible with: 2017.4.25f1, 2018... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.