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"Assembly has reference to non-existent assembly 'Unity.Timeline'" error...
How to reproduce: 1. Create an empty project 2. Install Cinemachine package 3. Observe errors in the Console window Expected result... Read more
Assets in Project view are not highlighted when selected, if icon scalin...
*Steps to reproduce:* 1. Open any Unity project 2. Navigate to the Project window 3. Set scale of icons to smallest with th... Read more
[Addressables] Exception is thrown when calling AssetReference.RuntimeKe...
How to reproduce: 1. Open the attached project ("case_1186801-AddressableError.zip") 2. Open the repro scene ("SampleScene") 3. Buil... Read more
[Windows] [DA] Installation of 32bit Editor is imposible because of chec...
To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more
Crash in find_method_in_metadata when loading project
To reproduce: 1. Open attached project 2. Editor crashes Reproducible: 5.4.0b2, 5.3.2f1, 5.2.4f1 Read more
Crashes on Transform::GetLocalPosition when opening a Scene with a Prefa...
How to reproduce: 1. Open attached project 2. Open EditorTest Scene Reproducible with: 2019.1.0b4, 2019.1.12f1, 2019.2.0a14, 2019.3... Read more
[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...
How to reproduce: 1. Open the user's project 2. Enter the Play Mode 3. Exit the Play Mode Expected result: Editor does not crash Ac... Read more
[WP8.1] Custom splash screen is zoomed in
To reproduce: 1. Build & run the attached project. It has a custom splash screen setup 2. Notice the the custom splash screen is dis... Read more
Shader generation on Vulkan throws gl_Layer error
Reproduction steps: 1. Open the attached “Test Project” project 2. Build the Project with “SampleScene” Scene Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object