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[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...
"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating LWRP p... Read more
5.4 crashes in scene view rendering when something disables the hidden s...
To reproduce: 1. Open attached project 2. Build and run project 3. Host on build client 4. Play scene in editor 5. Join localhost 6... Read more
[Regression][AssetPackages] 'Done' button is corrupted when opening 'Ass...
1. Open Unity Connect window in 5.4.0b5; 2. Click 'Asset packages...' button; 3. Observe 'Done' button. Actual result: 'Done' butto... Read more
[Mobile Notifications] Include CoreLocation framework field is missing w...
If you are editing iOS Notification Settings via the Inspector, the checkbox and label for "Include CoreLocation framework" will be ... Read more
[macOS] "The layout could not be fully loaded" warning appears when sett...
How to reproduce: 1. Create a new project 2. Open the “Layout” dropdown menu 3. Select “Default” and observe the console window ... Read more
WebGL build error: LLVM ERROR: ExpandArithWithOverflow: At least one arg...
-e: see title, build doesn't finish -repro: --open attached project --build for webgl --NOTICE build errors and stops Read more
[ProBuilder] Corner polygon of the door object is triangulated in a wron...
How to reproduce: 1. Open an existing project, or create one 2. Open the ProBuilder Window 3. Create a new Door Shape 4. Switch to e... Read more
[Oculus XR SDK] Error spamming to logs on Quest: OPENGL NATIVE PLUG-IN E...
After running the graphics tests (and during) I'm seeing a lot of an error being spammed to the log. 1-21 09:23:58.475 22244 22296 ... Read more
[Addressables] Built in Group can be marked as default, which causes Nul...
How to reproduce: 1. Open the attached project ("case_1169726-LWRP-Asset-Bundles-Dependencies") 2. Try building Player Content Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object