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[Quest] FFR doesn’t work with OpenGES3 when built on Oculus Quest
Reproduction steps: # Open the user’s attached project (“T1372030_FFR.zip“) # Open the “/Assets/FFRRepro.unity” Scene # Build ... Read more
[FBX] Unity ignores pentagon shaped polygons
How to reproduce: 1. Open attached project 2. Open scene Main.unity - Notice how the character is missing a single polygon in thei... Read more
Lightmap is missing when stopping Play Mode on a different scene
How to reproduce: 1. Open the user-attached project “Lightmapping_Bug” 2. Open the “Scene_1” scene 3. Enter the Play Mode 4. Ex... Read more
[URP][Android] Build fails with “'Hidden/Universal Render Pipeline/Edge ...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Switch to Android Platform (File > Build Settings > Android > Swit... Read more
[iOS]Setting Color Buffer's StoreAction to Don’t care does not change th...
How to reproduce: 1. Open the attached Archive.zip project 2. Build for iOS and open the Xcode project 3. Go to Menu bar-> Product... Read more
[iOS] Name of the Bluetooth headphones with a microphone is not printed ...
How to reproduce: 1. Connect Bluetooth headphones with a microphone to an iOS device 2. Build And Run the user’s attached project... Read more
ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...
1) Open SampleScene in the attached project 2) See the debug message in the console. If it's not there, enter playmode. 3) In Player... Read more
Empty string is returned when using AssetImporter.userData
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Test Scene.unity” Scene 3. Select the “Test” Game... Read more
[ProBuilder] NullReferenceException thrown when Redo operation is perfor...
On performing Undo and Redo operation with the Smooth Group Editor window then it causes the editor to throw NullReferenceException,... Read more
[Mobile] Game View stretching when using Unity Remote 5 version 2.0
How to reproduce: 1. Open the attached project 2. Go to Menu bar-> Edit-> Project Settings-> Editor-> Device-> Chose Any iOS/Androi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
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- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map