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MonoBehaviour::OnAudioReadFilter processing does not affect audio when A...
To reproduce: 1. Open the "UnityPlayOnAwakeBug" scene in the attached project 2. Select the "Trigger Source" Game Object from the Hi... Read more
2D Colliders Gizmos lag behind the transform of the game object when its...
This might not be a bug, but a possible inconsistency between 3D and 2D Collider Gizmo drawing which might confuse our users To rep... Read more
[UNDO][Regression] Unity crashes after deleting a particle system and un...
To reproduce: 1. Open attached project 2. Open "Test Scene" if not opened 3. In hierarchy, delete "LightEmitter" game object 4. Undo... Read more
Editor Crash while idling
Editor Crash while idling I left the editor open for >1h doing nothing it's quit possibly not easy to repro, but try and open the ... Read more
[CommandBuffers] Realtime shadows are delayed when shadow projection par...
When using command buffers, shadowmaps are delayed when fetching shadow projection parameters. Steps for reproduction: 1) Download... Read more
Simple script will throw "Too many Heap sections"
When running small and large allocation interleaved and leaving some of the small allocation unfreed, suddently mono can not garbage... Read more
Repeated Set/GetPixels calls increases memory use by application
To reproduce: 1) Open attached project and scene inside it. 2) Open up something to capture RAM amount like Task or Process Manager.... Read more
Adding another scene to the hierarchy crashes Unity
Adding a specific scene into hierarchy crashes Unity. Making even a slightest change in the scene, for example moving any object a b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX