Search Issue Tracker
PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
How to reproduce: # Open the “PlayerLoop.zip” project # Open the “Scene“ # Run the Game in the Editor # Observe the Editor # ... Read more
"Screen position out of view frustum (screen pos inf, inf, 0.000000) (Ca...
How to reproduce: 1. Open the attached project "Bugs.zip" 2. Enter Play Mode Expected results: No errors are thrown in the Cons... Read more
PointerUpEvent doesn't work when using left-click on a dragger of the Sl...
Reproduction steps: 1. Open users attached project 2. Open Assets > Scenes > SampleScene.unity 3. Enter Play Mode 4. In the Game Vie... Read more
[XR] Input is not registered and headset view is headlocked after enteri...
Steps to reproduce: 1. Download the attached user's project "v65tc2UPMf1.zip" 2. Open "Assets/Samples/Meta XR Core SDK/65.0.0/Samp... Read more
Coverage API returns relative paths for package source files
Steps to reproduce: # Open attached project "coverage_api_relative_paths.zip" # In top menu, click Repro/RunCoverage # Check c... Read more
Entering "Configure Avatar" inside the Inspector locks it
Reproduction steps: 1. Open the attached “Repro“ project 2. Expand and select the Avatar of the “Assets/VillagerHuman.fbx“ Model ... Read more
URDF robot using ArticulationBody collapses on itself and passes through...
How to reproduce: 1. Open the attached project's "case_1312244-Project.zip" Scene labeled "TutorialPoseEstimation" 2. Enter the Play... Read more
[TextMeshPro][Mobile] Thai language text placed in the Text component fi...
How to reproduce: 1. Open the "IN_66370" project 2. In the Build Settings "Run device" dropdown, select the desired device 3. Pre... Read more
[Android][GLES] The Player crashes on "ApiGLES::ClearBufferSubData"
Steps to reproduce: 1. Open the “IN-72967_ApiGLESCrash” project 2. Build and Run the project on the device 3. Wait for half a min... Read more
[WinArm][DX11] Crash with Failed to present D3D11 swapchain
Steps to reproduce: # Open any Unity project on a Windows Arm machine # Open either File>Build Profiles... (Editor version 2023.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11