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Won't Fix
Votes
1
Found in
2021.3.34f1
2023.2.7f1
2023.3.0b4
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-61705
Regression
No
[WinArm][DX11] Crash with Failed to present D3D11 swapchain
Steps to reproduce:
- Open any Unity project on a Windows Arm machine
- Open either File>Build Profiles... (Editor version 2023.3.0b3 and above) or Edit>Project Settings (other versions)
- Move or resize the window (the crash might reproduce as soon as the window starts rendering too)
Expected result: No crash
Actual result: The Editor crashes with the following error
Failed to present D3D11 swapchain due to device reset/removed.This error can happen if you draw or dispatch very expensive workloads to the GPU, which can cause Windows to detect a GPU Timeout and reset the device. (see https://docs.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery).If you believe this error is due to built-in Unity functionality, please submit a bug.This is an unrecoverable error and the editor will shut down.
Reproducible with: 2021.3.34f1, 2023.2.7f21, 2023.3.0b4, 6000.0.b12
Not reproducible with: 2022.3.18f1
Note:
- DX12 does not crash in a similar manner
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.