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[URP] SetGlobalTexture alpha channel is 1 when observing the Game view
How to reproduce: 1. Open the attached project “URP Feature Examples.zip“ 2. Open the “Assets/Samples/Universal RP/14.0.9/Custom S... Read more
Unnecessary Perforce checkouts occurring when ShaderGUI.ValidateMaterial...
Reproduction steps: 1. Open the attached “repro_IN-71710“ project 2. Open the “OutdoorsScene“ 3. Open the “Assets“ folder in the ... Read more
Inline style values override external style values when VisualElements a...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Bug.unity” Scene 3. Enter the Play Mode 4... Read more
OnApplicationFocus isn't called when the application goes in or out of f...
Reproduction steps: 1. Open the attached “Repro“ project 2. Make sure the project’s target is set to “visionOS” (File > Build Sett... Read more
Editor.OnEnable is called twice when its InspectorElement is placed insi...
Reproduction steps: 1. Open the attached “InspectorElement.zip” project 2. Open the Test Window (Sheriff->TEST Window) 3. Make su... Read more
KeyControl.displayName has an incorrect value for the "A" key when the k...
How to reproduce: 1. Install the German keyboard language for Windows 2. Open the “GermanKeyboardBug.zip“ project 3. Open the “Sa... Read more
[HDRP] Object is rendered with artifacts when Time is multiplied by a no...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/StackLit Demo“ scene 3. Enter Play Mode 4. Observe th... Read more
The first Panel Settings asset found gets randomly assigned when creatin...
Reproduction steps: 1. Open the attached “UITK Panel Settings Bug Report.zip” project 2. Create a new UI Document (GameObject → UI... Read more
UI Toolkit Label height is incorrect when "align=justified" is used
Reproduction steps: 1. Open the attached “UI TOOLKIT.zip” project 2. Open the “justified_height_bug.uxml” from the Project Assets ... Read more
[Vulkan][OpenXR] Memory usage with OpenXR is much greater than with Meta XR
Steps to reproduce: 1. Open the attached user's project "SurvivalXRSDK.zip" 2. Ensure the platform is for Android and the Meta XR ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled
- [Android] Selection of text in the InputField is not being removed when pressing the backspace button on Android Devices