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0
votes
Fixed

Parental assembly gets unloaded when dynamically loading child assembly ...

Scripting

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Jun 21, 2017

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Version/s: 2017.1.0b10

Steps to reproduce: 1. Open attached project 2. Open "AssemblyLoadBug" scene 3. Enter play mode and observe console *assembly is loa... Read more

1
votes
Fixed

NetworkTransport.Send() leaks memory

Networking

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Jun 24, 2017

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Version/s: 2017.1.0b10

Reproduction steps: 1. Open project attached (Repro.zip). 2. Open scene "Test". 3. Press Play. 4. Wait till memory usage stabilizes.... Read more

0
votes
By Design

GetComponentsInChildren always gets components from inactive objects

Scripting

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Mar 08, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open the attached project(GetComponentsInChildren.zip) 2. Open the Main scene 3. Play the scene 4. Observe th... Read more

2
votes
Fixed

[iOS] Minimizing app during its initialization breaks the sound, error "...

Mobile

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May 30, 2017

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Version/s: 5.4.4f1

Steps to reproduce: 1. Open user's attached project 2. Build "Test" scene to iOS platform 3. In Xcode, Build and Run 4. When app sta... Read more

0
votes
By Design

Runtime-created textures do one pointless texture data upload (problem f...

Graphics - General

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Jun 13, 2017

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Version/s: 5.6.1f1

For textures that are created at runtime from scripts, it seems that at the texture constructor time the data (which does not even e... Read more

0
votes
Fixed

[IL2CPP] Casting Int32 to enum fails on runtime when app is built with i...

IL2CPP

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Jun 22, 2017

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Version/s: 5.6.1p4

Steps to reproduce: 1. Open attached project 2. Build app for UWP with il2cpp scripting backend 3. Open VS solution 4. Deploy on loc... Read more

1
votes
Duplicate

Editor stops working/crashes in RtlpUnWaitCriticalSection when building ...

Build Pipeline

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Jun 23, 2017

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Version/s: 5.5.0p1

1. Open the users attached "BuildCrash" project 2. Go to File --> Build Settings 3. Press Build and Run with the Standalone platform... Read more

0
votes
Won't Fix

StaticBatchingUtility.Combine() leaks memory with combined mesh data

Scripting

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Jun 24, 2017

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Version/s: 5.6.2f1

The combined mesh data is never getting freed, even though all GameObjects that were used to create the combined mesh have been remo... Read more

6
votes
Duplicate

Editor crashes and Assertion failed on expression: '!gameObject.IsActive...

Scene Management

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Jun 24, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open repro project(link in edit) 2. Open 'Test' scene 3. Delete all GameObjects except 'MachineGun' 4. Play scene ... Read more

0
votes
Fixed

Animation curve is stuttering while rotating the game object

Animation

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Jun 26, 2017

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Version/s: 5.6.2f1

To reproduce: 1. Open attached project; 2. Open "Test" scene; 3. Choose "Hero" game object in the hierarchy; 4. In the Animation win... Read more

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