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1
votes
Won't Fix

[HoloLens] OnApplicationPause not called when HoloLens tracking is lost

XR SDK

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May 17, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open attached project "911936.zip" 2. Build "MainScene" scene for UWP 3. Open VS solution 4. Deploy on HoloLe... Read more

2
votes
Fixed

[WSA] Windows Speech DictationRecognizer throws Assertion failed on expr...

Universal Windows Platform

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Jun 05, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Open the attached project(DictationTestProject.zip) 2. Open the DictationTest scene 3. Play the scene 4. Clic... Read more

0
votes
Fixed

Editor crashes while trying to load from a JSON file using JsonUtility.F...

Scripting

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Jun 08, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by user (BattleArenav2.zip) 2. Enter Play mode Expected: Editor does not crash while t... Read more

0
votes
Fixed

[Android] When the device has a second display and a script which splits...

Mobile

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Jun 13, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. In device settings go to Developer options -> Simulate secondary displays; 2. Choose the display; 3. Open the... Read more

2
votes
Won't Fix

[Android] Mobile keyboard disappears when Input Field is being changed

Android

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May 26, 2017

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Version/s: 5.6.1f1

Reproduction steps: 1) Download and open "914823_reproproj.zip" 2) Build and run "main.unity" scene on an Android device 3) Press on... Read more

0
votes
By Design

Warning appears when changing MeshFilter.sharedMesh during OnValidate()

Editor - Other

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Jun 13, 2017

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Version/s: 2017.1.0b8

Reproduction steps: 1. Open project attached (TerrainEngine.zip). 2. Open scene "testscene". 3. Select object "Terrain". 4. Change U... Read more

0
votes
By Design

GetCustomAttributes return null on .NET 4.6

Scripting

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Jun 13, 2017

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Version/s: 2017.1.0b9

Reproduction steps: 1. Open the attached project 2. Make sure that Scripting Runtime Version is set to "Experimental (.NET 4.6 Equiv... Read more

0
votes
By Design

Build & Run cancels build when Exceptions unrelated to build occur; Non-...

Build Pipeline

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Jun 13, 2017

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Version/s: 5.6.1p1

Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Observe build unrelated error in the console. 4. Build and ... Read more

0
votes
By Design

RectTransform.GetWorldCorners returns incorrect values

uGUI

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Jun 11, 2017

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Version/s: 5.6.1f1

RectTransform.GetWorldCorners returns incorrect values when called from the third party component. When called from the gameObject i... Read more

0
votes
Fixed

Shader using UsePass does not recompile when referenced shader is changed

Shaders

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Jun 12, 2017

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Version/s: 2017.1.0b7

How to reproduce: 1. Import users attached assets (Source shader, UsePass shader and a material) 2. Notice that Console produces two... Read more

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