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[Android] Splash screen is sliced on VideoCore GPU device
Steps to reproduce: 1) Download attached project 'SplashScreen_VideoCore.zip' and open in Unity 2) Build and Run 'Scene' scene on a... Read more
[OSX] Randomly colored pixels are shown when picking color from the edge...
To reproduce: 1. Open project 2. Choose 'Image' gameobject color picker 3. Move mouse cursor to the edges of screen(gif attached) E... Read more
Rendering particles in Command Buffer spams errors
Steps to reproduce: 1) Download and open attached project "repro_848314.zip" 2) Open scene "DensityParticles" 3) Either play it or s... Read more
[SpritePacker] RGBA sprite is packed into the RGB atlas group until Pack...
Reproduction steps(video file attached): 1. Open the attached project. 2. Go to "Window > Sprite Packer". 3. Click "Pack". 4. Swap ... Read more
Nav Mesh Preview in Scene View is affected by lighting
Steps to reproduce: 1. Open new project 2. Create a plane and bake a navmesh for it 3. Set intensity of directional light to about 5... Read more
Unity takes a very long time to build a project which has particular sha...
The project is very small and consists only of an empty scene and shaders in the asset folder To reproduce: 1. Open the project, a... Read more
[DrawMeshInstancedIndirect] ComputeBuffer set to MaterialPropertyBlock d...
To reproduce: 1. Open attached project 2. Open "test" scene 3. Hit play and notice that mesh is drawn in gray color 4. Select "test"... Read more
LightingData for additively loaded scenes baked together is much bigger ...
LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads g... Read more
AssetPostprocessor is notified about the deletion of the temporary asset
To reproduce: 1. Open the project, attached by user (AssetPostprocessorBug_DuplicateAsset.zip) 2. Clear the console 3. Duplicate th... Read more
il2cpp --additional-include-directories does not work on WebGL
Steps to reproduce: 1. Open the attached project (additional_include.zip) 2. Switch platform to WebGL 3. Build for WebGL 4. Observe ... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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