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Cache Server doesn't work in Local mode if the path to the cache folder ...
Steps to reproduce: 1. Create a new project 2. Go to Edit - Preferences - GI Cache 3. Set the cache location some folder that contai... Read more
[OpenGL][CorridorDemo] Screen Space Reflection image effect causes Game ...
Steps to reproduce: 1. Open attached project 2. Make sure that Editor is running in OpenGL mode (not Metal) 3. Open the 'CorridorDe... Read more
[LookDev] EnvLibrary.asset can be drag and dropped to Scene(Hierarchy ta...
I suppose it should be impossible to add this asset to scene. - in attached project drag and drop NewEnvLibrary.asset to Hierarchy... Read more
Preview window does not refresh instantly after object is rotated
To reproduce: 1. Open attached project "PreviewWindow.zip" 2. Open Inspector window. 3. In Project window select Pyramid->default 4.... Read more
Build path is set to other project's directory instead of current one wh...
To reproduce: 1. Create new Unity project. 2. Go to build settings. 3. Press Build. 4. Notice that build directory is set to other ... Read more
VideoPlayer.errorReceived callback is not triggered when video fails to ...
To reproduce: 1. Download and open "Test2017.zip" project. 2. Open "Scene" scene. 3. Disconnect your machine from the internet. 4. ... Read more
ParticleSystem throws Unsupported type MultiModeParameter error when edi...
When upgrading project with particle system prefab from 5.5.x to 5.6.x, editing the particle system in 5.6.x throws Unsupported type... Read more
Time.unscaledDeltaTime returns value larger than Maximum Allowed Timeste...
How to reproduce: 1. Open the attached "FixedUpdate" project and "test" scene 2. Enter playmode and quickly pause it 3. Observe the... Read more
Composition namespace in System.ComponentMode namespace is not recognize...
To reproduce: 1. Open the project, attached by tester (noCompositionBug.zip) 2. Open dllTest.cs script in Monodevelop 3. In Monodev... Read more
TerrainData.SetHeights() doesn't update terrains tree colliders
Steps to reproduce: 1. Download Test.zip and open "main" scene 2. Enter play mode 3. Walk through instantiated tree (Controls WASD).... Read more
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