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Crash when clicking on prefab with a particle system in the project window
The editor crashes when clicking on prefabs which contain particle systems in the project window, but only after playmode has been e... Read more
Hidden folders cause errors with Visible Meta Files
How to reproduce: 1. Create a new project 2. Make sure Visible Meta Files are enabled 3. Create a new folder "ABC" in Assets folder... Read more
Shadowmask Overlap mode prints ThreadsafeLinearAllocator::Deallocate! error
Create more than five overlapping stationary lights in the scene and switch the scene visualization mode from Shaded to Shadowmask O... Read more
Locking the Inspector on subscene objects causes their disappearance and...
How to reproduce: 1. Open attached project "874301-repro.zip" 2. Open "Test" scene 3. Add additional scene "Test2" 4. Enter play m... Read more
[Scene Management] Reloading scene after merging in perforce causes Edit...
Regression from Version 5.4.4p2 (53da848b487a) Cannot reproduce it without Perforce, but according to stack trace assigned to Scene ... Read more
deprecation warning on load
-e: when loading a webgl build with the new embedding scheme a warning is shown in FF51 and Chrome55 console -repro: --create new p... Read more
(Untitled)
Crashes when starting up Android applications, most notably VR applications, when attempting to go full screen. The crash happens we... Read more
Win OS to MAC OS - Conflicts are resolved by the server instead of being...
Conflicts happen correctly on the same OS (to my knowledge this is as per design). However, when creating a conflict between two OS ... Read more
Win OS to MAC OS - Initial collab settings are pushed by both first diff...
1. Create a project in any OS (in this example, create it in Windows 10) 2. Enable collaborate and upload project settings 3. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1