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Camera stops rendering in game view after executing Handles.DrawCamera o...
To reproduce: 1. Open attached project. 2. Execute menu item: BUG/Open Editor Window 3. Look at game view Expected result: Game v... Read more
MissingReferenceException is thrown when undoing prefab's changes inside...
Reproduction steps: 1) Open attached project 2) Open "rep" scene 3) Make some changes (change position or color, doesn't matter) to ... Read more
Handles.DoPositionHandle throw NullReferenceException on DoPlanarHandle ...
To reproduce: 1. Open attached project. 2. Execute menu item: BUG/Open Editor Window 3. Press anywhere on newly opened custom edit... Read more
Editor crashes while trying to perform "Reimport All" operation
Assigned to Scripting team according to stack trace. Was able to reproduce only once. Steps: 1. Open attached project 2. Right-cli... Read more
NavMeshAgent is not added when loading scene from AssetBundle
Steps to reproduce: 1. Open User's attached project 2. Open scene "Main" 3. Press Play. Notice: object is moving, a magenta line is ... Read more
[Terrain] MissingReferenceException after deleting a Terrain using a cus...
Console gets spammed with a MissingReferenceException after a terrain with a modified custom material is deleted from the scene. Re... Read more
Shader compiler crashes with large arrays
Reproduction Steps: 1- Download attached "TestShader.shader". 2- Open a new Unity project and import downloaded shader. Expected Re... Read more
[Gizmo] Rotating an object switches gizmo to local, even when it is set ...
The gizmo does not maintain Global mode when an object is rotated but behaves as Local. Repro steps: 1. Open Scene1 from attached p... Read more
[FrameDebugger] Frame debugger doesn't show rendering event details afte...
Steps to repro: 1. Open attached project and 'test' scene; 2. Click on Scene view tab in Editor; 3. Launch Play mode; 4. Open Frame... Read more
[FrameDebugger] Shader property values for dynamic batched Shadow.RendeJ...
Steps to repro: 1. Open attached project and 'test' scene; 2. Go to Window -> Frame Debugger; 3. Click 'Enable' button; 4. Click on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1