Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b1
Issue ID
874248
Regression
No
Handles.DoPositionHandle throw NullReferenceException on DoPlanarHandle when called from editor window GUI
To reproduce:
1. Open attached project.
2. Execute menu item: BUG/Open Editor Window
3. Press anywhere on newly opened custom editor window.
Expected result: No error.
Actual: Null reference exception in DoPlanarHandle:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Handles.DoPlanarHandle (PlaneHandle planeID, Vector3 position, Quaternion rotation, Single handleSize) (at C:/buildslave/unity/build/Editor/Mono/EditorHandles/PositionHandle.cs:147)
UnityEditor.Handles.DoPositionHandle_Internal (Vector3 position, Quaternion rotation) (at C:/buildslave/unity/build/Editor/Mono/EditorHandles/PositionHandle.cs:90)
UnityEditor.Handles.DoPositionHandle (Vector3 position, Quaternion rotation) (at C:/buildslave/unity/build/Editor/Mono/EditorHandles/PositionHandle.cs:61)
Notes: The handle is actually drawn when you pass camera to it. I know it's not quite intended usage of this function, but other Handle methods seem to work and render fine on editor windows. If DoPositionHandle should not work, maybe we should throw InvalidOperationException with message which describes that this should not be used in editor windows.
Reproduced on: 5.6.0.b5, 5.5.0p1, 5.4.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
Add comment