Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b1
Issue ID
874248
Regression
No
Handles.DoPositionHandle throw NullReferenceException on DoPlanarHandle when called from editor window GUI
To reproduce:
1. Open attached project.
2. Execute menu item: BUG/Open Editor Window
3. Press anywhere on newly opened custom editor window.
Expected result: No error.
Actual: Null reference exception in DoPlanarHandle:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Handles.DoPlanarHandle (PlaneHandle planeID, Vector3 position, Quaternion rotation, Single handleSize) (at C:/buildslave/unity/build/Editor/Mono/EditorHandles/PositionHandle.cs:147)
UnityEditor.Handles.DoPositionHandle_Internal (Vector3 position, Quaternion rotation) (at C:/buildslave/unity/build/Editor/Mono/EditorHandles/PositionHandle.cs:90)
UnityEditor.Handles.DoPositionHandle (Vector3 position, Quaternion rotation) (at C:/buildslave/unity/build/Editor/Mono/EditorHandles/PositionHandle.cs:61)
Notes: The handle is actually drawn when you pass camera to it. I know it's not quite intended usage of this function, but other Handle methods seem to work and render fine on editor windows. If DoPositionHandle should not work, maybe we should throw InvalidOperationException with message which describes that this should not be used in editor windows.
Reproduced on: 5.6.0.b5, 5.5.0p1, 5.4.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
- Crash on BatchApplyPropertiesFromSourceAssetDB when opening a specific project
- Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved
- Crash when calling default interface method from virtual method with same name
- [Android] Unity does not include the ".aab" extension for an AppBundle when it is built via script with the buildPlayerOptions.locationPathName = "AppName.apk" and EditorUserBuildSettings.buildAppBundle = true
Add comment