Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0b5
Issue ID
874354
Regression
No
[FrameDebugger] Shader property values for dynamic batched Shadow.RendeJobDir events are constantly changing in Edit mode
Steps to repro:
1. Open attached project and 'test' scene;
2. Go to Window -> Frame Debugger;
3. Click 'Enable' button;
4. Click on 'Dynamic Batch' event under Shadow.RendeJobDir section;
5. Observe Shader Properties tab and properties values (e.g.unity_MatrixVP).
Actual result:
Shader property values are getting updated constantly (see attached video).
Expected result:
Shader property values should be static and not update.
Notes:
- Reproduces in 5.6.0b5, 5.6.0b4, 5.6.0b3; 5.5.0b2, 5.5.0p4, 5.4.4p1.
- Reproducible on both OSX and Windows;
- Not reproducible in Play mode;
- Not reproducible in RenderForwardJobDir Dynamic Batch events;
- Not reproducible with Static Batch events.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment