Search Issue Tracker
Fixed in 2017.2
Votes
0
Found in
5.6.0b5
Issue ID
874354
Regression
No
[FrameDebugger] Shader property values for dynamic batched Shadow.RendeJobDir events are constantly changing in Edit mode
Steps to repro:
1. Open attached project and 'test' scene;
2. Go to Window -> Frame Debugger;
3. Click 'Enable' button;
4. Click on 'Dynamic Batch' event under Shadow.RendeJobDir section;
5. Observe Shader Properties tab and properties values (e.g.unity_MatrixVP).
Actual result:
Shader property values are getting updated constantly (see attached video).
Expected result:
Shader property values should be static and not update.
Notes:
- Reproduces in 5.6.0b5, 5.6.0b4, 5.6.0b3; 5.5.0b2, 5.5.0p4, 5.4.4p1.
- Reproducible on both OSX and Windows;
- Not reproducible in Play mode;
- Not reproducible in RenderForwardJobDir Dynamic Batch events;
- Not reproducible with Static Batch events.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash in Windows Standalone when Vulkan is set as rendering API and player window is out of focus
- "Can't destroy Transform component" Error is thrown when closing a scene that contains a DontSave Prefab with a Child
- [Particle System] Editor freezes when assigning a nested Particle System in the Sub Emitter Module
- Unable to switch to different material when selecting another material from Asset selector window on Particle System Material
- Inspector displaying wrong characters when using ANSI encoding and non latin characters in a Shader property
Add comment