Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b5
Issue ID
874309
Regression
No
[Gizmo] Rotating an object switches gizmo to local, even when it is set to global mode
The gizmo does not maintain Global mode when an object is rotated but behaves as Local.
Repro steps:
1. Open Scene1 from attached project.
2. Rotate the Quad (or anything in the scene).
3. Observe how the axis of the rotation gizmo are no longer aligned to the world.
4. Setting the gizmo to Local and back to global fixes the issue.
Expected result:
The gizmo will snap back to world axes when the rotation of the object is complete.
Notes:
- Not a regression, same behavior in 5.5. and most likely prior to that.
- Gif attached demonstrating the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
- StackOverflowException freezes or silently crashes the Editor
- Microsoft Surface Device freezes when detaching and reattaching physical keyboard attachment to the device in Standalone Player for Windows
Add comment