Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b5
Issue ID
874309
Regression
No
[Gizmo] Rotating an object switches gizmo to local, even when it is set to global mode
The gizmo does not maintain Global mode when an object is rotated but behaves as Local.
Repro steps:
1. Open Scene1 from attached project.
2. Rotate the Quad (or anything in the scene).
3. Observe how the axis of the rotation gizmo are no longer aligned to the world.
4. Setting the gizmo to Local and back to global fixes the issue.
Expected result:
The gizmo will snap back to world axes when the rotation of the object is complete.
Notes:
- Not a regression, same behavior in 5.5. and most likely prior to that.
- Gif attached demonstrating the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone Cast Angle is higher than 10 degrees
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
Add comment