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Time.realtimeSinceStartup returns delayed time when Android device scree...
Reproduction steps: 1. Open the attached project 2. Build the project on Android device 3. Prepare stopwatch 4. Run the project on A... Read more
Impossible to deselect an object from Hierarchy by using the shortcuts
Reproduction steps: 1. Create a project or open any project 2. Select an object in Hierarchy dialog 3. Try to deselect the object by... Read more
Crash occurs when variable accessibility is changed from public to priva...
Reproduction Steps: 1. Open Project 2. Open "ImageFlip.cs" 3. Make sure that variable at line 11 is set to public like this: public ... Read more
Physics.ComputePenetration returns incorrect results with off-center rot...
How to reproduce: 1. Open attached project 2. Open the scene test.unity 3. Play the scene 4. Set the X rotation of the gameobject T... Read more
[Undo] Unity crashes when trying to undo component addition from a GameO...
Reproduction steps: 1. Open the attached project 2. Create two Game Objects 3. Add an UndoBugScript to object A 4. Make object B a c... Read more
[Undo] A GameObject appears twice in the hierarchy after undoing
Reproduction steps: 1. Open the attached project 2. Create an empty GameObject A 3. Add "UndoBugScript" to A 4. Create a GameObject ... Read more
[Undo] Component recreated without registering an undo operation
Reproduction steps: 1. Open the attached project 2. Create an empty GameObject 3. Add "UndoBugScript" to the GameObject 4. Add any c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map
- Artifact appears when generating a Mipmap on Normal map texture and Android platform is selected