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Crash in mecanim::skeleton::SkeletonPoseComputeGlobalQ when enabling ani...
To reproduce: 1. Open attached project (repro862303) 2. Run Swamp scene 3. Select golem game 4. Enable animator Actual: Editor cras... Read more
[Mobile] Compressing Reflection Probes to 'RGB Compressed PVRTC 4 bits' ...
When a Reflection Probe is set to 'RGB Compressed PVRTC 4 bits' in the Import Settings, 'RGB 24 bit' compression is applied instead.... Read more
GizmoManager::BuildGizmosForGameObject crash caused by prefab script com...
Steps to reproduce: 1 Open "Testing Making a Turn-Based Strategy Game.zip" project 2. Open "Hexagon Grid" scene 3. Press play 0x000... Read more
[Android] Delay after splash image and distorted background image
How to reproduce: 1. Open the attached project "SplashImagTest.zip" 2. Go to Player Settings and make sure that splash screen is ena... Read more
External dll classes are not recognized if they inherit NetworkBehaviour
Reproduction steps: 1. Open project attached (NetworkBehaviourBug.zip) 2. Go to Assets and check TheEngine.dll. Expected result: Th... Read more
Crashing during DrawControllerGizmo process, when changing a gameobject'...
Reproduction steps: 1. Open the attached project 2. Select the "cube" game object in the hierarchy 3. Constantly shift the Z axis sc... Read more
Editor crashes when loading more than one asset from assetbundle(already...
How to reproduce: 1. Download the attached project and unzip it using provided password 2. Open test scene 3. Make sure that Assets/... Read more
Unity Crashes due to infinite recursion in managed code
To reproduce: 1. Open users attached project 2. Double click on 'UndoChainedMovementWorks' in Editor tests Expected result: test ... Read more
Particle system sub-emitted particles freeze while not in play mode.
Particle system sub-emitted particles freeze while not in play mode. To reproduce: 1. Open project. 2. Enter Scene view. 3. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map