Search Issue Tracker
[BatchMode] Crash when using -buildTarget in batch mode to change platform
To reproduce: 1) Download attached project 2) Run Unity through command line like this: '<Path_to_Unity>/Unity.exe -batchmode -nogra... Read more
[SpriteRenderer] [32bit] High "Order in Layer" valued Sprite Renderers d...
To reproduce: 1) Open attached project 2) Open scene "MainMenu" 3) Play scene on x64 Win Standalone - notice that everything is rend... Read more
UI Button doesn't update its SelectionState after interactable value change
To reproduce: 1. Open attached project "buttonstates.zip". 2. Play "Scene" scene. 3. Click on left button, then on the right. When B... Read more
Built game crashes the player when ParticleSystem.emission component is ...
To reproduce : 1.Download and open attached project 2.Go to File 3.Press Build&Run option 4.Play the game at default options Repro... Read more
Sign into your Unity Account Remember me doesn't remember Email and Pass...
How to reproduce: 1. Launch Unity 2. Sign into your Unity Account and don't forget to check "Remember me" 3. Sign out Expected beh... Read more
Player crashes when loading multiple scenes with occlusion culling
Steps to reproduce: 1. Open attached project 2. Build standalone 3. Run built player Result: player crashes when loading multiple sc... Read more
[Audio] Exposed parameter for the Send effect's level gives an error in ...
Steps to reproduce: 1. Open the attached project (861696-TestCase.zip) 2. Open the Assets/test.unity scene 3. Open Audio Mixer 4. Se... Read more
Impossible to add Lights, Planes and Colliders from assets to particle e...
To reproduce: 1. Open attached project 2. Create a particle system 3. Check the "Lights" module 4. Click the circle next to the "Non... Read more
UI Canvas redundantly updates Transform if its parent Transform is not d...
Steps to reproduce: 1. Open the attached project (UICanvasBugReport.zip) 2. Open the Assets/NotOk.unity scene 3. The NotOk scene has... Read more
Particle system causes runtime crash in non-development builds in specif...
Steps to reproduce: 1. Create a project 2. Create a Particle System 3. Select the Particle System in Hierarchy 4. Check Prewarm in P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorGUILayout.LabelField displays black text when the "EditorStyles.whiteBoldLabel" parameter is passed in
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.