Search Issue Tracker
[URP] Broken Android project after lazy initialization for PlatformAutoD...
Steps to reproduce: Checkout latest 6000.3/staging (or {{{}unity-downloader-cli -p Editor6.3 -c Editor -c Android -u 6000.3/staging ... Read more
Asset creation errors and obsolete material warnings thrown in the Conso...
Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. Press “Add Build Profile” button4. Select Meta Quest P... Read more
Crash on Vulkan + Mali when Skinned Mesh Renderer starts enabled off scr...
Reproduction steps:1. Open the attached “IN-135817“ project2. Build and Run the Android Player3. In the Player, tap the screen once4... Read more
Errors are thrown after removing Entities package
Reproduction steps:1. Create a new project2. Window > Package Management > Package Manager > Unity Registry3. Select Entiti... Read more
Volume Weight slider focus highlight is misaligned in Lighting Search wi...
Steps to reproduce: Create a new project using Universal 3D template Go to Windows > Rendering > Lighting Search Click on the ... Read more
Duplicate Hierarchy view tabs are created when using Saved Searches in L...
Steps to reproduce: Create a new project using Universal 3D template Go to Windows > Rendering > Lighting Search Click on the ... Read more
Hierarchy v2: Nodes with circular references are unreachable and methods...
Steps to reproduce: Open attached project and select menu Tools->Hierarchy->Test circular reference Click on option 1 to creat... Read more
[WebGPU] RG8UNorm texture says it doesn't support random writes
Steps to reproduce: Open the attached project and build for web Actual results: Render is black and console errors about RG8Unorm no... Read more
WebGPU errors when Spatial-Temporal Post-Processing upscaling is used
Steps to reproduce: Change the URP render scale to something less than 1.0 Change the Upscaling Filter method to Spatial-Temporal Po... Read more
Prefab thumbnails and previews appear dark when using HDRP
How to reproduce:1. Open the attached “IN-133664” project2. In Project window go to Assets → TerrainDemoScene_HDRP → Prefabs → Detai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS