Search Issue Tracker
Third Party Issue
Third Party Issue in 6000.5.X
Votes
0
Found in
6000.3.10f1
6000.4.0b11
6000.5.0a8
Issue ID
UUM-135983
Regression
No
Asset creation errors and obsolete material warnings thrown in the Console window when adding Meta Quest Platform with “Meta XR Core All-in-One SDK” Partner Package
Steps to reproduce:
1. Create new Unity project
2. Open Build Profiles window
3. Press “Add Build Profile” button
4. Select Meta Quest Platform
5. Select “Meta XR Core All-in-Once SDK”
6. Press Add Build Profile
Actual results: “Could not create asset from Packages” errors and “MaterialLocation.External is obsolete” warnings are thrown in the Console after adding Meta Quest Platform
Expected results: No errors or warnings are thrown in the Console window after adding Meta Quest platform with Partner Package
Reproducible with versions: 6000.3.10f1, 6000.4.0b11, 6000.5.0a8
Can’t test with versions: 6000.0.70f1 (Meta Quest Platform not available)
Tested on (OS): MacOS Silicon Tahoe 26.3 (M1), Ubuntu 24.04
{code:java}
ImportFBX Warnings:
Mesh 'Robot_D5' has 4 (out of 4695) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 4421, 4423, 4452, 4453
Mesh 'eyes' has 4 (out of 12) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 6, 7, 8, 9
Mesh 'mouth' has 4 (out of 8) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 0, 1, 2, 3
{code}
{code:java}
MaterialLocation.External is obsolete. External Material Location is no longer supported. (Packages/com.meta.xr.sdk.interaction/Runtime/Sample/Objects/Environment/Locomotion/Models/Meta_LocomotionBench.fbx)
{code}
{code:java}
A polygon of Mesh 'body_mesh' in Packages/com.meta.xr.sdk.interaction/Runtime/Sample/Meshes/debug_full_body.fbx is self-intersecting and has been discarded.
{code}
{code:java}
Could not create asset from Packages/com.meta.xr.sdk.interaction.ovr/Runtime/Sample/Objects/Images For ISDK Menu/TouchGrabExampleSceneImage.png: File could not be read
{code}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Thank you for reporting a bug to Unity.
Our investigation indicates the issue originates from a third-party asset, plugin, or service, rather than Unity itself. Because the problem lies outside our codebase, we're unable to address it directly.
We will close this case as a third-party issue. We recommend contacting the vendor or maintainer for support. If you have evidence that the issue is within Unity, please share it and we will re-open the investigation.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
Our investigation indicates the issue originates from a third-party asset, plugin, or service, rather than Unity itself. Because the problem lies outside our codebase, we're unable to address it directly.
We will close this case as a third-party issue. We recommend contacting the vendor or maintainer for support. If you have evidence that the issue is within Unity, please share it and we will re-open the investigation.