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C# 6 null conditional access operator (?.) throws MissingComponentExcept...
To reproduce: 1. Open attached Unity project "CSharpBug.zip" 2. Open "TestScene" scene 3. Inspect both "ThrowsException" and "Safe" ... Read more
[PLM] Directional maps are different between Enlighten and Progressive L...
Directional maps are different between Enlighten and Progressive Lightmapper when there are overlapping lights To reproduce: 1) Ope... Read more
SpriteAtlasDatabase::CollectAllAtlasAssets crash when using GameObject.D...
To reproduce: 1. Open users attached project "spriteAtlasTest.zip" 2. Open "testAtlas.unity" scene 3. Enter play mode 4. In the hier... Read more
Build location selection window has different titles on x86/s86_64
Reproduction steps: 1. Create/Open a Unity project 2. Go to build settings 3. Set target platform to PC, Mac & Linux Standalone 4. C... Read more
[Animation] Reverting an Animator Controller in the middle of transition...
Steps to reproduce: 1. Open attached project 2. Open "scene_Crossfade" scene 3. Go into play mode and watch Console output -On frame... Read more
[IPv6] [Sockets] [iOS] on iOS devices and Framework 4.6 Socket::BeginCon...
Reproduction Steps: 1. Open "Bug" project 2. Select "Framework 4.6" 3. Build "test" scene to iOS 4. Deploy to device 5. Connect devi... Read more
[IL2CPP] An exception shows up when UWP application calls an "Add" method
Reproduction steps: 1. Open the attached project; 2. Build the scene "Test" on Universal Windows Platform; 3. Run the built UWP appl... Read more
Disabled "Visible In Background" resets selected resolution when minimiz...
To reproduce: 1. Open the project, attached by the tester (TestResolution.zip) 2. Build and run it for Windows standalone 3. In the... Read more
[MotionVectors] z-bias applied to motion vectors reduces precision
z-bias is applied to motion vectors to match the z-bias required for precision loss when multiplying matrices for dynamic batching. ... Read more
Memory leak when Development Build is focused after using the Profiler
To reproduce: 1. Create a new project 2. Go to "Build Settings" 3. Enable "Development Build" 4. Press "Build & Run" 5. Go to Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player