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[iOS]Setting Color Buffer's StoreAction to Don’t care does not change th...
How to reproduce:1. Open the attached Archive.zip project2. Build for iOS and open the Xcode project3. Go to Menu bar-> Product-&... Read more
[Visual Effect Graph] Properties under "Multiply Node" are distorted on ...
All properties under "Multiply Node" get distorted while selecting settings dropdown on adding or modifying Properties under Subgrap... Read more
[UI Builder] The last selected object in Preview mode remains stuck in a...
Steps to reproduce: Open the attached project Open the TestDocument.uxml file in UI Builder Enter Preview mode Select the Canvas Exi... Read more
[Android] Pollfish ad rect is not visible since Unity 5.6
Steps to reproduce:1. Open attached project2. Build for Android and run3. Press 'Rewarded' button couple of times till the button 'C... Read more
"Addition resources" text is shown instead of "additional resources" whe...
How to reproduce:1. Create a new project project2. Add a Text Mesh Pro element to the Hierarchy3. Observe the TMP Importer window Ex... Read more
An IsFinalPredictionTick exception is thrown when the client connects an...
How to reproduce:1. Open the “Netcode Bug Reproduction.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console... Read more
[URP] "Allow Dynamic Resolution" option gets turned off when entering th...
Reproduction steps: Open the attached “MyDemo2022.zip” project Open the “Assets/Scenes/SampleScene.unity” Scene Select the “camera-b... Read more
Crash on AssetsMenu::CanDeleteSelectedAssets when pressing Assets menu i...
Steps to reproduce: 1. Create new project.2. Select any scene in Hierarchy3. Press on Assets menu item Crash! Top Stacktrace:0x00000... Read more
Burst Inspector UI elements overlap each other making some buttons not i...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Burst Inspector window (Jobs > Burst >... Read more
Crash on SerializableManagedRef::GetScriptType() when you drag a .vfx fi...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “VFX1“3. Drag “VFX2“ into the window Expected result: Shader app... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument