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2
votes
By Design

SystemBase.GetBuffer is not declared as a [ReadOnly] when used only for ...

Package: Entity Component System (ECS)

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Aug 24, 2020

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Version/s: 0.14.0-preview.18

How to reproduce: 1. Open the attached project (case-1272792.zip) 2. Enter Play Mode Expected result: no errors are logged in the C... Read more

1
votes
Fixed

KeypadPeriod key registers as KeypadDivide in Linux build

Linux

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Aug 01, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

How to reproduce: 1. Open the attached project (1267430.zip) 2. Press Ctrl+Shift+B to open the "Build Settings" window 3. Enable "De... Read more

1
votes
Fixed

[WebGL] AudioSource.Update CPU usage increases overtime when playing Aud...

WebGL

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Aug 15, 2020

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Version/s: 2018.4, 2019.3.4f1, 2020.2

Reproduction steps: 1. Open the user's attached project 2. Make a WebGL Development Build with Autoconnect Profiler enabled and run ... Read more

0
votes
Won't Fix

[iOS] PBXProject.AddFileToBuild method fails build when appending build ...

iOS

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Aug 18, 2020

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Version/s: 2019.4, 2019.4.7f1, 2020.1.0a23, 2020.2

How to reproduce: 1. Open the attached 'PictureCrossAppendBuildIssues.zip' project 2. Switch platform to iOS 3. Build the Xcode proj... Read more

0
votes
Fixed

Implementations of HDRP CustomPass with serialized lists or custom types...

Package: Scriptable Render Pipeline HD

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Aug 24, 2020

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Version/s: 10.1.0-preview.10

How to reproduce: 1) Open the attached project named "CustomPassVolume" 2) Open the InspectorIssue scene 3) Select the MainCamera in... Read more

0
votes
Fixed

[HDRP] Warning on clean project open: Shader warning in 'DofGather': use...

Package: Scriptable Render Pipeline HD

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Aug 25, 2020

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Version/s: HDRP/staging 2020-08-25

There is a warning on opening an empty project. Reproduction: 1) Delete Library (any HDRP project) 2) Open any scene 3) After comp... Read more

0
votes
Duplicate

Green lightmap tint appears after creating a new URP template scene

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2020.1.4f1, 2020.2.0a21

To reproduce: 1. Create a new URP template; 2. Wait until lightmaps are baked. Expected result: the scene does not have a green ti... Read more

0
votes
Not Reproducible

[GPU PLM] Radeon Pro denoiser runs out of memory and crashes the editor ...

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2019.3.0f1, 2019.4.9f1

Steps to reproduce: 1. Open any existing project 2. Navigate to the lighting window 3. Make sure that lightmapper is set to Progres... Read more

1
votes
By Design

[2D] Sprite created with SpriteDataAccessExtensions is not dynamically b...

2D

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Aug 20, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a19

How to reproduce: 1. Open the project from the attached file "1271968.zip" 2. Open SampleScene 3. Go to Window > Analysis > Frame De... Read more

0
votes
Fix In Review

Selecting an item in a ListView while holding 'Shift' selects a range of...

UI Toolkit

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Aug 25, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.2

How to reproduce: 1. Open the attached "case-1272856.zip" project 2. Go to Window -> ListViewExampleWindow 3. Select any item (for e... Read more

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